AI Insights · Timothy · January 2022
Top 5 Celebrity Games on Android in Europe Q4 2021
In Q4 2021, the top 5 celebrity games on Android in Europe saw various trends in downloads, revenue, and active users. The data, provided by Sensor Tower, reveals interesting insights into the performance of these popular apps.
During the fourth quarter of 2021, the top 5 celebrity games on the Android platform in Europe demonstrated a mix of growth and stability across various metrics. Data sourced from Sensor Tower highlights the performance in terms of weekly downloads, revenue, and active users.
Kim Kardashian: Hollywood showed a consistent revenue performance, peaking at approximately $15.3K in mid-October and maintaining around $14K towards the end of December. The weekly downloads for the game varied, peaking at 2.4K in late October before dipping to around 900 in mid-December. Weekly active users saw a slight decline from 7.7K in late September to 6.7K at the end of December.
BTS WORLD experienced fluctuations in revenue, starting at around $9.7K in late September and peaking at $11.2K in late October. Downloads saw a notable increase from 3.7K in late September to over 4.1K by the end of December. Weekly active users showed a gradual decline from 55.2K in late September to 44.1K by the end of December.
Youtubers Life: Gaming Channel had a varied revenue stream, peaking at $3.3K in late October before declining to around $1.5K by the end of December. The app saw a significant spike in downloads in mid-October, reaching 1.3K, but this dropped to around 250 by the end of the year.
Revue Starlight Re LIVE had a relatively stable revenue performance, peaking at $2.1K in early November and ending the quarter at approximately $1.3K. The app did not show significant download activity, with negligible changes throughout the quarter.
PewDiePie's Tuber Simulator maintained a steady revenue, peaking at $1.8K in late October and ending the quarter at around $1.4K. Downloads remained robust, peaking at 5.6K in late October and ending the quarter at 3.7K. Active users saw a gradual decline from 29.7K in late October to 25.7K by the end of December.
For more detailed insights and data, visit Sensor Tower.